SCORINGEach team's starting lineup consists of: 1 Quarterback 2 Running Backs 3 Wide Receivers (or tight ends) 1 Kicker Any touchdown (passing, receiving, running, returning) is 6 points. Any two-point conversion (passing, receiving, running) is 2 points. Any field goal is 3 points. Any extra point is 1 point. This league is head-to-head, meaning you have a single opponent each week and standings are based on win-loss. Starting in 2002, there will be no regular season ties (playoffs are determined by highest seed). The regular season tiebreakers are as follows: 1. Least kicker points needed 2. Total QB+RB+WR passing/rushing/receiving/return yards (in game) 3. QB yards (in game) 4. RB yards (in game) 5. WR yards (in game) 6. Coin Toss |
ROSTERSEach team must have at least 12 players. If a team has less than 12 players as a result of a trade, etc., they must immediately use an option. If they have no options remaining, they will be given an 'advance' on their best option from the next year, and can use that. (The option then becomes #31 for the current year). You must have at least one player per position when the draft is over (and throughout the rest of the year). Your roster may only contain players who are in or have ever been in the NFL (defined as either being drafted by an NFL team or signing a contract with an NFL team). |
TRADESAny trades agreed upon by 2 owners can be made. Any trade that is agreed upon must be emailed to the commissioner by ALL teams involved. Any trade that is made must be submitted by the starting lineup deadline, or it won't take effect until the next week. Trades can include players, options orfuture draft picks (including "keeper picks", if a team plans on keeping less than 6 players that year).You cannot trade for a player that you already traded away earlier in the season unless at least 3 other owners approve it (this is to help eliminate the "borrowing" of players). The trading deadline each year is BEFORE Week 10. The actual deadline will be the same deadline as the Starting Lineup deadline for that week. After this deadline has passed, there will not be any more trading until after the "keepers" are selected in July before the next season. A player must pay league fees for each year that he has used (traded) picks upon leaving. I have the right to veto any trade that arouses my suspicion since there arecash prizes. |
PLAYOFFSThe season is 13 games: 2 each against division rivals, 1 each against other division opponents. Starting in 2002, we will have "rivalry" divisions. 6 out of 10 teams make the playoffs: the 2 division winners, and 4 wild-cards. The two division winners become the #1 and #2 seeds and get first-round byes. In each round of the playoffs, the highest seed gets to choose his opponent from the other remaining teams that are to play that week (you cannot choose a team that is on a bye week). The deadline for choosing your opponent is Wednesday morning at 9am Eastern, or else you get the lowest-seeded opponent by default. In case of a tie between two or more teams in the standings, the tie-breakers are as follows: 1. Head-To-Head (whoever has the better record in the games they played against each other in the regular season). 2. If the tie-breaker is for a division title, best record vs the division 3. Most points scored during the season. 4. Most points scored head-to-head (measured as points per game). 5. Best record vs. .500 and over teams 6. Hottest team (consecutive wins) at the end of the year (minimum 1 game) 7. Coin-toss. In the case of head-to-head tiebreakers, a 2-1 record is better than 3-2 due to the winning percentage (.667 vs. .600). Further, if, for example, 4 teams are tied, and in head-to-head they happen to be 3-1, 2-2, 2-2, and 1-3, then the next tie-breaker to break the 2nd and 3rd team tie goes to tie-breaker #2, not back to #1. So if #2 was 1-0 against #3, it doesn't matter; the tie-breaker goes to total season points. Also, if, for example, 3 teams are tied, and in head-to-head they were 2-1, 1-1, and 1-2, those teams will rank #1, #2, and #3 in that order. No further tie-breakers are needed. In case of a tie in the playoffs, the team with the better record (including tie-breaks if necessary) gets the win. The last place team in the standings is subject to having their team name and logo changed by the league for the next season. The champion gets to rename the divisions for the coming year. |
EXPANSIONIf in the future there are others that would like to join this league, expansion would be considered. We wouldn't want any random person from the internet joining, but if you have any friends that would like to join we may be able to accommodate. Any rules regarding expansion drafts, etc. will be made if the situation presented itself. However, I will do my best to prevent this league from becoming one where people join and then leave after one season. I would like this league to be one where the original owners are willing to stick around for the long haul and expansion is rare. |
MONEYTo keep it competitive, at the beginning of each season each ownerwill send in $20 that goes in a pot. Prizes depend on the number of teams andwill be determined before each season. In case of a tie for the regular season winner, a tie-breaker will be used (the money will not be split).The 2001 payouts: Champion - $100 Best regular-season record (must be a division winner)- $60 Other division winner (not $60 winner) - $40 |
SCHEDULE (10 teams)A-E = 1st thru 5th in one division; a-e = 1st thru 5th in the other Week1 AE BD ab de Cc Week2 AD CE ac bd Be Week3 DE ad Ae Cb Bc Week4 BC ce Ad Da Eb Week5 AC BE ae bc Dd Week6 AB CD cd be Ea Week7 Mid-Season Ac Bd Ca Db Ee Week8 AE BC ae bd Dc Week9 AD BE ad bc Ce Week10 AC BD ac be Ed Week11 CE cd Ab Ba De Week12 DE ce Aa Bb Cd Week13 AB CD ab de Ec |