SCORING

Each team's starting lineup consists of:

1 Quarterback
2 Running Backs
3 Wide Receivers (or tight ends)
1 Kicker

Any touchdown (passing, receiving, running, returning) is 6 points.
Any two-point conversion (passing, receiving, running) is 2 points.
Any field goal is 3 points.
Any extra point is 1 point.

This league is head-to-head, meaning you have a single opponent each week and standings are based on win-loss.

Starting in 2002, there will be no regular season ties (playoffs are determined by highest seed). The regular season tiebreakers are as follows:

1. Least kicker points needed
2. Total QB+RB+WR passing/rushing/receiving/return yards (in game)
3. QB yards (in game)
4. RB yards (in game)
5. WR yards (in game)
6. Coin Toss

ROSTERS

Each team must have at least 12 players.  If a team has less than 12 players as a result of a trade, etc., they must immediately use an option.  If they have no options remaining, they will be given an 'advance' on their best option from the next year, and can use that. (The option then becomes #31 for the current year).

You must have at least one player per position when the draft is over (and throughout the rest of the year).

Your roster may only contain players who are in or have ever been in the NFL (defined as either being drafted by an NFL team or signing a contract with an NFL team).

STARTING LINEUP DEADLINE

The starting lineups will be due 1 hour before the first game of the weekend kicks off. If a team fails to submit their lineup by the deadline, then the lineup from the previous week will automatically be used.

TRADES

Any trades agreed upon by 2 owners can be made. Any trade that is agreed upon must be emailed to the commissioner by ALL teams involved. Any trade that is made must be submitted by the starting lineup deadline, or it won't take effect until the next week. Trades can include players, options orfuture draft picks (including "keeper picks", if a team plans on keeping less than 6 players that year).You cannot trade for a player that you already traded away earlier in the season unless at least 3 other owners approve it (this is to help eliminate the "borrowing" of players).

The trading deadline each year is BEFORE Week 10. The actual deadline will be the same deadline as the Starting Lineup deadline for that week. After this deadline has passed, there will not be any more trading until after the "keepers" are selected in July before the next season. 

A player must pay league fees for each year that he has used (traded) picks upon leaving.

I have the right to veto any trade that arouses my suspicion since there arecash prizes.

DRAFT

Every year each team can keep up to 6 players on its roster for the next season. The remaining players all go back into the draft pool with all other remaining NFL players. EachJuly/August, we will have the annual draft, where you re-fill your roster. The order of the draft will be determined by the team's record the previous year. If you choose to keep less than 6 players, you will be compensated with anextra draft pick.  For example, if you choose to keep only 5 players, youwill get 1 extra draft pick that will take place at the end of the firstround.  If you choose to keep only 4 players, you will get 2 extra draftpicks, one at the end of the first round and one at the end of the second round,and so on.

There will be 9 rounds in each draft. In 2001, the draft will go in reverse order of record for each round. Starting in 2002, we will have an S-Draft that will work as follows: In odd rounds and the second round, the order will go in reverse order of finish from the previous year. All even rounds (except round two) will go IN ORDER of finish from the previous year. Starting in 2002, we'll have a draft lottery for the top 4 picks. #10 team = 40% chance, #9 = 30%, #8 = 20%, #7 = 10%. These %'s will be used to randomly select the top 4 picks

New in 2002 we will adopt the NFL's system for putting the playoff teams in their corresponding draft order as follows:

The OFL Champion will be given the last pick and the runner-up will be given the second-to-last pick. As for the playoff teams, any ties will be broken first by who gets furthest in the playoffs (team that gets furthest gets worse pick). After that, our regular-season tiebreaker method will be used.

Once your pick comes up, you have 24 hours to make your pick. Once your deadline has passed, the next team is on the clock and can make their pick. You remain on the clock indefinately and can pick when you are ready, but teams behind you can continue picking while you're on the clock. (Note: you don't lose the pick; rather, the draft continues as if you had made a pick, and you can come in at any time and make that pick). If you have back-to-back picks, you have 24 hours to make the first pick, and another 24 hours to make the second pick (not 24 hours combined for both).

OPTIONS

Each year, a team will get three option numbers. These will be determined as follows: Assuming an 8-team league, the team finishing with the worst record in the league will get options #1, #9, and #17, the team with the second-worst record will get #2, #10, #18, etc., while the team with the best record will get #8, #16, #24. After the draft, you can use your options at any time during the season. The purpose of these options is to pick up more players that went undrafted.The highest option received for a given player gets him (#1 option is highest, #24 is lowest). For example, if 3 teams wanted to getthe same player in the same week, we'll say Team A used their option #14, Team B used option #8, and Team C used option #5. Team C would getthe player and their #5 option would be used. Team A and Team C would keep their options (#14 and #8) since they were not used.Options cannot be used once the regular season ends.

Options can be submitted on your teampage. The deadline to do so is 11 PM EST on the night before the first NFL game of that weekend. I will update your roster ASAP so that you can get your starting lineup in by one hour before gametime the next day.

PLAYOFFS

The season is 13 games: 2 each against division rivals, 1 each against other division opponents. Starting in 2002, we will have "rivalry" divisions.

6 out of 10 teams make the playoffs: the 2 division winners, and 4 wild-cards. The two division winners become the #1 and #2 seeds and get first-round byes.

In each round of the playoffs, the highest seed gets to choose his opponent from the other remaining teams that are to play that week (you cannot choose a team that is on a bye week). The deadline for choosing your opponent is Wednesday morning at 9am Eastern, or else you get the lowest-seeded opponent by default.

In case of a tie between two or more teams in the standings, the tie-breakers are as follows:

1. Head-To-Head (whoever has the better record in the games they played against each other in the regular season).
2. If the tie-breaker is for a division title, best record vs the division
3. Most points scored during the season.
4. Most points scored head-to-head (measured as points per game).
5. Best record vs. .500 and over teams
6. Hottest team (consecutive wins) at the end of the year (minimum 1 game)
7. Coin-toss.

In the case of head-to-head tiebreakers, a 2-1 record is better than 3-2 due to the winning percentage (.667 vs. .600).

Further, if, for example, 4 teams are tied, and in head-to-head they happen to be 3-1, 2-2, 2-2, and 1-3, then the next tie-breaker to break the 2nd and 3rd team tie goes to tie-breaker #2, not back to #1. So if #2 was 1-0 against #3, it doesn't matter; the tie-breaker goes to total season points.

Also, if, for example, 3 teams are tied, and in head-to-head they were 2-1, 1-1, and 1-2, those teams will rank #1, #2, and #3 in that order. No further tie-breakers are needed.

In case of a tie in the playoffs, the team with the better record (including tie-breaks if necessary) gets the win.

The last place team in the standings is subject to having their team name and logo changed by the league for the next season. The champion gets to rename the divisions for the coming year.

EXPANSION

If in the future there are others that would like to join this league, expansion would be considered. We wouldn't want any random person from the internet joining, but if you have any friends that would like to join we may be able to accommodate. Any rules regarding expansion drafts, etc. will be made if the situation presented itself. However, I will do my best to prevent this league from becoming one where people join and then leave after one season. I would like this league to be one where the original owners are willing to stick around for the long haul and expansion is rare.

MONEY

To keep it competitive, at the beginning of each season each ownerwill send in $20 that goes in a pot. Prizes depend on the number of teams andwill be determined before each season.  In case of a tie for the regular season winner, a tie-breaker will be used (the money will not be split).The 2001 payouts:
Champion - $100
Best regular-season record (must be a division winner)- $60
Other division winner (not $60 winner) - $40

SCHEDULE (10 teams)

A-E = 1st thru 5th in one division; a-e = 1st thru 5th in the other

Week1
AE BD ab de Cc

Week2
AD CE ac bd Be

Week3
DE ad Ae Cb Bc

Week4
BC ce Ad Da Eb

Week5
AC BE ae bc Dd

Week6
AB CD cd be Ea

Week7
Mid-Season
Ac Bd Ca Db Ee

Week8
AE BC ae bd Dc

Week9
AD BE ad bc Ce

Week10
AC BD ac be Ed

Week11
CE cd Ab Ba De

Week12
DE ce Aa Bb Cd

Week13
AB CD ab de Ec